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Perfect Dark Zero Cheat Codes |
Perfect Dark Zero CheatsEasy weapons
Once one player has gotten a weapon that another desires, go to
Club:Stakeout on Agent. Drop that player's weapon to a 2nd
player. Have any one of those players continue through the level
normally. If done correctly, the new player could have the weapons
in less than 3 minutes. The faster way through the level is to
run in the club after the 1st objective is complete unarmed, and
rush to the very top to Jack Dark.
Mission 13: Dodging the final Boss' moves
When the final Boss shoots plasma balls at you, simply move out of
the way. When he teleports onto your platform and starts running at
you with the sword, just dive roll out of the way immediately before
he swings the sword. This will save you from receiving a lot of
damage.
Mission 13: Defeating the final Boss
When the final Boss jumps to the platform you are standing on, he
will lunge at you with his sword. Immediately before he swings it,
dive out of the way. If done successfully, he will trip and fall.
Quickly, before he gets up, grab his sword from the ground next to
him and start attacking him with it. *** The sword can be used to
hit 3 consecutive times by quickly pressing R(3). If he manages
to get away, he will summon his sword back to him. After this
happens, simply wait for him to jump back onto your platform and
repeat the process.
In the Mansion Infiltration mission, there will be a room you must
go through that is full of guard wires. In the middle of the room is
a sword. If you take the sword and keep it for the rest of the
mission, you will be able to bring it to any of the other missions.
On the last mission, bring it with you. Use the left bumper to dodge
his attack and let him fall over. Before he gets up rapidly press R.
This will only require one or 2 times. Take your time in shooting
him. Concentrate on dodging while he is shooting energy balls or
throwing pillars at you. Bring a weapon with a silencer so that you
can shoot him while he is trying to heal himself with people so he
will drop them. Silenced weapons have the best aim -- you will only
need to shoot once.
Dark Agent mode (Perfect Dark Zero)
Win the game in Perfect Agent mode.
Unlock Dark Agent
Win the game on Perfect Agent mode.
Unlock weapons to bring into other missions
In order to unlock a weapon, you need to start a level that has that weapon in
it, find that weapon, and finish the level with it. Simulations such as the
level 0 are an exception; you don't get to keep the weapons, because they are
not real
The following list is most unlockable weapons, the type of weapon, and the
amount of carrying capacity that it takes up. In the 2nd column is the
mission that the weapon 1st appears in.
The viblade is in the room with all the laser tripwires, on a stand in the
center
The M60 can be taken from a guard when you fail to get let in by the front gate
guard
Oh, and sniper take up 3 inventory spaces, making them unwieldy, but the jackal
and shockwave can be found in rooftops escape, and bridge assault respectively.
Unlockable How to Unlock
Falcon (Pistol 1) Nightclub Stakeout
Magnum (Pistol 1) Rooftops Escape
Magsec 4 (Pistol 1) Mansion Infiltration
Phychosis Gun (Pistol 1) Trinity Infiltration
M60 (Heavy 3) Mansion Infiltration
Plasma Rifle (Heavy 3) Temple Surveillance
Rocket Launcher (Heavy 3) Bridge Assult
DW-P5 (SMG 2) Nightclub Stakeout
UGL Liberator (SMG 2) Nightclub Stakeout
CMP-150 (SMG 2) Sewer Retrieval
RCP-90 (SMG 2) Jungle Storm
KSI-74 (Assault 2) Lab Rescue
FAC-16 (Assault 2) Trinity Escape (off dead ally)
SuperDragon (Assault 2) Outpost Rescue
Laptop (Assault 2) Trinity Infiltration
Viblade (Close Combat 1) Mansion Infiltration (red triplaser room)
DEF-12 Shotgun (Close Combat 2) Nightclub Stakeout
Combat Sheild (Sheild 1) Trinity Infiltraiton
Frag Grenade (Thrown 1*5) Nightclub Stakeout
Multi Mine (Thrown 1*5) Temple Surveillance
Hawk Boomerang (Thrown 1) Rooftops Escape
Jack Dark *Perfect Dark Zero*
Go to the very first level in the game not the simulation. Play through until you get in that elevator takes you to the surface. As soon as you get to the end of the elevator ride, You will see Jack Dark (the guy with the magnum). As soon as you see him, free 1 slot in your inventory and get your fists up (up on the d-pad). Go up to him with your fists and press secondary fire (RB) to steal Jack's gun (His gun is no different than a regular magnum except it has a black handle, a black barrel, and 200 ammo instead of 75.).
Weapon locations (Perfect Dark Zero)
The following is a list by level of all the weapons and where to
find them. *** The 1st and last level do not count for getting
weapons. To get a weapon to keep for later use, keep it in your
inventory at the end of the level. This is also useful with the
"Easy Weapons" hint. These are all done under Agent mode.
Datacore: Demolition
P9P (Pistol): You start with this gun.
Nightclub: Stakeout
Falcon (Pistol): Found from almost any guards, such as the 1st
two.
UGL Liberator (SMG): Found from the guard on the 3rd floor. He
should have 2 of them.
DEF-12 Shotgun (Close Combat): Find from the enforcer in the
beginning (After you scan him of course!)
Subway: Retrieval
DW-P5 (SMG): Found in the only open storage crate after you have
gone through the parking garage.
CMP-150 (SMG): Found from some guards.
Rooftops: Escape
M60 (Heavy): Found once you get to the fire doors. Go past the
fire doors and lock pick the door. It should be standing atop an
artillery box next to the guard.
Jackal (Heavy): Found from the sniper if you did not shoot it off
the building. The easiest way is to put away any weapon you have
(Up) and use disarm (RB).
Mansion: Infiltration
Magsec 4 (Pistol): Found from all guards at the beginning of the
level.
Viblade (Close Combat): Found once you get in the mansion. It is
standing on a pedestal in the middle of the laser maze.
Laboratory: Rescue
Magnum (Pistol): Found from the yellow suited guards that come
once the alarm is triggered.
KSI-74 (Assault): Found from almost all blue guards.
River: Extraction
Rocket Launcher (Heavy): Difficult hard to get and should only do
this on co-op. Once you get outside, open the gate and clear the
guards. Now on the hovercraft that you take, once on the gunner
press Y to switch for another heavy weapon (M60 and Plasma Rifle
only).
Trinity: Infiltration
Combat Shield (Close Combat): Found from one of the guards after
you picked up Dr. Carrol. There are 2 guards once you find the
round walkway the leads to the lower level.
Hawk Boomerang (Thrown): Found in one of the boxes in the
beginning of the level. This is easier to get after you have
picked up the X-Ray goggles in the weapon cases to the left once
you start.
Trinity: Escape
Psychosis Gun (Pistol): Found from most scientists throughout the
level.
Jungle: Storm
RCP-90 (SMG): You can find this either from the assaulting guards
or atop of boxes by the left wall. Try using this on that level
every time you play. Secondary (RB) makes an outline of red around
your enemy, at the lost of some accuracy.
Temple: Surveillance
Plasma Rifle (Heavy): Found at very end of level from any of the
phantoms.
Laptop Gun (Assault): Found from one of the 2 guards after you
have gone down 2 levels. If one of the guards plants one,
reprogram and pickup. It should say reprogram once you get close
to it.
Frag Grenade (Thrown): Found from some of the guards. This may be
difficult to find.
Multimine (Thrown): Found from the guard that is either on the
water bridge, or around the corner after it.
Outpost: Rescue
FAC-16 (Assault): Found in one of the weapon cases after you
rescue Jonathan.
Flash Bang (Thrown): Found from one of the guards in the room
before you go through the double keypadded door.
Bridge: Assault
Shockwave (Heavy): Found from the fallen Carrington sniper once
you go to aide Jonathan's team.
Super Dragon (Assault): You may have found this gun before. Found
at this level from some of the guards on the bridge.
Achievements
You can get achievements for doing certain tasks in single play and multiplay
modes. These achievements count to your gamerscore for your gamercard.
Yes you can get achievements on LIVE.
There are 50 in all and will give you 1000 gamerscore points in all.
Unlockable How to Unlock
10 Minutes Survived Survive 10 minutes in Onlsaught mode
100 Headshot Kills Get 100 Headshots kills in any Multiplayer mode
100 Melee Kills Get 100 Melee kills in an Multiplayer mode
100 Kills in Team Killcount Get 100 kills in Team Killcount mode
10 Territories Held Score 10 points in Territory Gain mode
100 Explosive Kills Get 100 kills using explosive in any Multiplayer modes
Played 10 Deathmatch games Play 10 Deathmatch games
100 Sniper Kills Get 100 Sniper kills in any Multiplayer modes
10 Headshot Kills Get 10 Headshots kills in any Multiplayer mode
100 Kills in Killcount Get 100 kills in Killcount mode
10 Sniper Kills Get 10 Sniper kills in any Multiplayer modes
10 Explosive Kills Get 10 kills using explosive in any Multiplayer modes
10 Kills in Killcount Get 10 kills in Killcount mode
10 Melee Kills Get 10 Melee kills in an Multiplayer mode
10 Kills in Team Killcount Get 10 kills in Team Killcount mode
Complete Single Agent Complete Single Player on Agent Difficulty
Complete Single Perfect Agent Complete Single Player on Perfect Agent
Difficulty
Complete Single Secret Agent Complete Single Player on Secret Agent
Difficulty
Complete Single Dark Agent Complete Single Player on Dark Agent Difficulty
Complete Co-Op Agent Complete Co-Op on Agent Difficulty
Complete Co-Op Secret Agent Complete Co-Op on Secret Agent Difficulty
Completed Co-Op Perfect Agent Complete Co-Op on Perfect Agent Difficulty
Completed Co-Op Dark Agent Complete Co-Op on Dark Agent Difficulty
Played 100 Deathmatch Games Play 100 Deathmatch games
Played 1000 Deathmatch Games Play 1000 Deathmatch games
Played 10 Dark-Ops Games Play 10 Dark-Ops games
Played 100 Dark-Ops Games Play 100 Dark-Ops games
Played 1000 Dark-Ops Games Play 1000 Dark-Ops games
1000 Kills in Team Killcount Get 1000 Kills in Team Killcount Mode
1000 Kills in Killcount Get 1000 Kills in Killcount Mode
10 Flags Captured Capture 10 Flags in Capture The Flag mode
100 Flags Captured Capture 100 Flags in Capture The Flag mode
10 Player Infected Infect 10 Players in Infection mode
100 Player Infected Infect 100 Players in Infection mode
1000 Player Infected Infect 1000 Players in Infection mode
100 Territories Held Score 100 Points in Territorial Gains mode
10 Rounds Survived Survive 10 Rounds of Eradication mode
100 Rounds Survived Survive 100 Rounds of Eradication mode
1000 Rounds Survived Survive 1000 Rounds of Eradication mode
10,000 CR Property Destroyed Destroye 10K CR of property in Sabotage
100,000 CR Property Destroyed Destroye 100K CR of property in Sabotage
100 Minutes Survived Survive for 100 minutes Onslaught.
1000 Sniper Kills Get 1000 Sniper kills in any Multiplayer Mode
1000 Headshot Kills Get 1000 Headshot kills in any Multiplayer Mode
1000 Melee Kills Get 1000 Melee kills in any Multiplayer Mode
1000 Explosive Kills Get 1000 Explosive kills in any Multiplayer Mode
1 Co-op Mission On Dark Agent Complete 1 Co-Op misson on Dark Agent
Difficulty
5 Co-op Missions On Dark Agent 5 Co-Op missons on Dark Agent Difficulty
1 Solo Mission On Dark Agent Complete 1 Solo misson on Dark Agent
Difficulty
5 Solo Mission On Dark Agent Complete 5 Solo missons on Dark Agent
Difficulty
Hawk Boomerang
In Trinity Infiltration when fighting the girl you get the choice of getting it. Take it
Mission 7: X-ray goggles and Hawk
At the beginning before or after you kill the 2 brothers, there
are 4 lockers on the right wall of the side of the bridge that
you start at. If you are looking directly across the bridge and turn
90 degrees, there should be 4 lockers on the wall. In one of them
is a pair of X-ray goggles. *** If you look around in the wooden
crates on the side that you started on, there should be a new weapon
called the Hawk. It is a disk that you can throw and slice people
with.
Mission 7: Secret passage *Perfect Dark Zero*
Before the mission, select the demolition kit from the weapons menu.
During the mission, after you kill the 2 brothers go across the
bridge towards the rocket. When you get to the rocket, take a left
and go down that road. When you get to the end of the road, there
should be 2 doors (one on the left and another on the right). If
you try to open them, they will say "secured." If you go on to a
ramp that is on the right side of the left door, there will be a
crack in the wall. Use the demolition kit to blow up the crack to
get into the door.
GUN CHEATS -[Perfect Dark Zero ]
Always know that each gun has a secondary function. You may never know when that secondary function comes in handy.REMEMBER some guns have a tirtiary function.
More Perfect Dark Zero Links for cheat codes: |
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FAQ for Perfect Dark Zero
Q: It says make sure your looking at the circuit before you fire emp pulse.
Were stuck, how do we get passed this stage? | |
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