Mission 7: Secret passage Before the mission, select the demolition kit from the weapons menu. During the mission, after you kill the 2 brothers go across the bridge towards the rocket. When you get to the rocket, take a left and go down that road. When you get to the end of the road, there should be 2 doors (one on the left and another on the right). If you try to open them, they will say "secured." If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.
Mission 7: X-ray goggles and Hawk At the beginning before or after you kill the 2 brothers, there are 4 lockers on the right wall of the side of the bridge that you start at. If you are looking directly across the bridge and turn 90 degrees, there should be 4 lockers on the wall. In one of them is a pair of X-ray goggles. *** If you look around in the wooden crates on the side that you started on, there should be a new weapon called the Hawk. It is a disk that you can throw and slice people with.
Mission 13: Defeating the final Boss When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Immediately before he swings it, dive out of the way. If done successfully, he will trip and fall. Quickly, before he gets up, grab his sword from the ground next to him and start attacking him with it. *** The sword can be used to hit 3 consecutive times by quickly pressing R(3). If he manages to get away, he will summon his sword back to him. After this happens, simply wait for him to jump back onto your platform and repeat the process.
In the Mansion Infiltration mission, there will be a room you must go through that is full of guard wires. In the middle of the room is a sword. If you take the sword and keep it for the rest of the mission, you will be able to bring it to any of the other missions. On the last mission, bring it with you. Use the left bumper to dodge his attack and let him fall over. Before he gets up rapidly press R. This will only require one or 2 times. Take your time in shooting him. Concentrate on dodging while he is shooting energy balls or throwing pillars at you. Bring a weapon with a silencer so that you can shoot him while he is trying to heal himself with people so he will drop them. Silenced weapons have the best aim -- you will only need to shoot once.
Weapon locations The following is a list by level of all the weapons and where to find them. *** The 1st and last level do not count for getting weapons. To get a weapon to keep for later use, keep it in your inventory at the end of the level. This is also useful with the "Easy Weapons" hint. These are all done under Agent mode.
Datacore: Demolition P9P (Pistol): You start with this gun. Nightclub: Stakeout Falcon (Pistol): Found from almost any guards, such as the 1st two. UGL Liberator (SMG): Found from the guard on the 3rd floor. He should have 2 of them. DEF-12 Shotgun (Close Combat): Find from the enforcer in the beginning (After you scan him of course!) Subway: Retrieval DW-P5 (SMG): Found in the only open storage crate after you have gone through the parking garage. CMP-150 (SMG): Found from some guards. Rooftops: Escape M60 (Heavy): Found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard. Jackal (Heavy): Found from the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have (Up) and use disarm (RB). Mansion: Infiltration Magsec 4 (Pistol): Found from all guards at the beginning of the level. Viblade (Close Combat): Found once you get in the mansion. It is standing on a pedestal in the middle of the laser maze. Laboratory: Rescue Magnum (Pistol): Found from the yellow suited guards that come once the alarm is triggered. KSI-74 (Assault): Found from almost all blue guards. River: Extraction Rocket Launcher (Heavy): Difficult hard to get and should only do this on co-op. Once you get outside, open the gate and clear the guards. Now on the hovercraft that you take, once on the gunner press Y to switch for another heavy weapon (M60 and Plasma Rifle only). Trinity: Infiltration Combat Shield (Close Combat): Found from one of the guards after you picked up Dr. Carrol. There are 2 guards once you find the round walkway the leads to the lower level. Hawk Boomerang (Thrown): Found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goggles in the weapon cases to the left once you start. Trinity: Escape Psychosis Gun (Pistol): Found from most scientists throughout the level. Jungle: Storm RCP-90 (SMG): You can find this either from the assaulting guards or atop of boxes by the left wall. Try using this on that level every time you play. Secondary (RB) makes an outline of red around your enemy, at the lost of some accuracy. Temple: Surveillance Plasma Rifle (Heavy): Found at very end of level from any of the phantoms. Laptop Gun (Assault): Found from one of the 2 guards after you have gone down 2 levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it. Frag Grenade (Thrown): Found from some of the guards. This may be difficult to find. Multimine (Thrown): Found from the guard that is either on the water bridge, or around the corner after it. Outpost: Rescue FAC-16 (Assault): Found in one of the weapon cases after you rescue Jonathan. Flash Bang (Thrown): Found from one of the guards in the room before you go through the double keypadded door. Bridge: Assault Shockwave (Heavy): Found from the fallen Carrington sniper once you go to aide Jonathan's team. Super Dragon (Assault): You may have found this gun before. Found at this level from some of the guards on the bridge.
Mission 13: Dodging the final Boss' moves When the final Boss shoots plasma balls at you, simply move out of the way. When he teleports onto your platform and starts running at you with the sword, just dive roll out of the way immediately before he swings the sword. This will save you from receiving a lot of damage.
Easy weapons -Perfect Dark Zero Once one player has gotten a weapon that another desires, go to Club:Stakeout on Agent. Drop that player's weapon to a 2nd player. Have any one of those players continue through the level normally. If done correctly, the new player could have the weapons in less than 3 minutes. The faster way through the level is to run in the club after the 1st objective is complete unarmed, and rush to the very top to Jack Dark.
Achievements(Perfect Dark Zero) You can get achievements for doing certain tasks in single play and multiplay modes. These achievements count to your gamerscore for your gamercard. Yes you can get achievements on LIVE. There are 50 in all and will give you 1000 gamerscore points in all. Unlockable How to Unlock 10 Minutes Survived Survive 10 minutes in Onlsaught mode 100 Headshot Kills Get 100 Headshots kills in any Multiplayer mode 100 Melee Kills Get 100 Melee kills in an Multiplayer mode 100 Kills in Team Killcount Get 100 kills in Team Killcount mode 10 Territories Held Score 10 points in Territory Gain mode 100 Explosive Kills Get 100 kills using explosive in any Multiplayer modes
Played 10 Deathmatch games Play 10 Deathmatch games 100 Sniper Kills Get 100 Sniper kills in any Multiplayer modes 10 Headshot Kills Get 10 Headshots kills in any Multiplayer mode 100 Kills in Killcount Get 100 kills in Killcount mode 10 Sniper Kills Get 10 Sniper kills in any Multiplayer modes 10 Explosive Kills Get 10 kills using explosive in any Multiplayer modes 10 Kills in Killcount Get 10 kills in Killcount mode 10 Melee Kills Get 10 Melee kills in an Multiplayer mode 10 Kills in Team Killcount Get 10 kills in Team Killcount mode Complete Single Agent Complete Single Player on Agent Difficulty Complete Single Perfect Agent Complete Single Player on Perfect Agent Difficulty Complete Single Secret Agent Complete Single Player on Secret Agent Difficulty Complete Single Dark Agent Complete Single Player on Dark Agent Difficulty
Complete Co-Op Agent Complete Co-Op on Agent Difficulty Complete Co-Op Secret Agent Complete Co-Op on Secret Agent Difficulty Completed Co-Op Perfect Agent Complete Co-Op on Perfect Agent Difficulty Completed Co-Op Dark Agent Complete Co-Op on Dark Agent Difficulty Played 100 Deathmatch Games Play 100 Deathmatch games Played 1000 Deathmatch Games Play 1000 Deathmatch games Played 10 Dark-Ops Games Play 10 Dark-Ops games Played 100 Dark-Ops Games Play 100 Dark-Ops games Played 1000 Dark-Ops Games Play 1000 Dark-Ops games 1000 Kills in Team Killcount Get 1000 Kills in Team Killcount Mode 1000 Kills in Killcount Get 1000 Kills in Killcount Mode 10 Flags Captured Capture 10 Flags in Capture The Flag mode 100 Flags Captured Capture 100 Flags in Capture The Flag mode 10 Player Infected Infect 10 Players in Infection mode 100 Player Infected Infect 100 Players in Infection mode 1000 Player Infected Infect 1000 Players in Infection mode 100 Territories Held Score 100 Points in Territorial Gains mode 10 Rounds Survived Survive 10 Rounds of Eradication mode 100 Rounds Survived Survive 100 Rounds of Eradication mode 1000 Rounds Survived Survive 1000 Rounds of Eradication mode 10,000 CR Property Destroyed Destroye 10K CR of property in Sabotage 100,000 CR Property Destroyed Destroye 100K CR of property in Sabotage 100 Minutes Survived Survive for 100 minutes Onslaught. 1000 Sniper Kills Get 1000 Sniper kills in any Multiplayer Mode 1000 Headshot Kills Get 1000 Headshot kills in any Multiplayer Mode 1000 Melee Kills Get 1000 Melee kills in any Multiplayer Mode 1000 Explosive Kills Get 1000 Explosive kills in any Multiplayer Mode 1 Co-op Mission On Dark Agent Complete 1 Co-Op misson on Dark Agent Difficulty 5 Co-op Missions On Dark Agent 5 Co-Op missons on Dark Agent Difficulty 1 Solo Mission On Dark Agent Complete 1 Solo misson on Dark Agent Difficulty 5 Solo Mission On Dark Agent Complete 5 Solo missons on Dark Agent Difficulty
Unlock Dark Agent Win the game on Perfect Agent mode. Unlock weapons to bring into other missions In order to unlock a weapon, you need to start a level that has that weapon in it, find that weapon, and finish the level with it. Simulations such as the level 0 are an exception; you don't get to keep the weapons, because they are not real The following list is most unlockable weapons, the type of weapon, and the amount of carrying capacity that it takes up. In the 2nd column is the mission that the weapon 1st appears in. The viblade is in the room with all the laser tripwires, on a stand in the center The M60 can be taken from a guard when you fail to get let in by the front gate guard Oh, and sniper take up 3 inventory spaces, making them unwieldy, but the jackal and shockwave can be found in rooftops escape, and bridge assault respectively.